Ideas from last thread:
- Strength, Intelligence, Constitution, Dexterity and Perception as stats
- in-game upgrades and cyborgisation as the way of improving the stats
- 'races' differentiated and created by adding some things to the baseline stats in the beginning
Constitution divided into:
Toughness - Resistance to damage, environmental resistance, etc.
Vitality - Energy, endurance.
Body - Mass, possibly strength.
Gunfights would involve cover, what part of the target is hit (limbs, torso, head), and recoil.
PCs only have so much room for cybernetics, depending on their "Body" stat and the details of the cybernetics involved.