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  • File : 1276652515.jpg-(49 KB, 352x244, MWDA_Condor_Hovertank.jpg)
    49 KB Alternative to 40k Update! Anonymous 06/15/10(Tue)21:41 No.10520878  
    Some initial paste to get us up to speed (Not mine)

    I've grown weary of people getting excited about 40k, then blowing hundreds on models, and then finally realizing the game itself isn't all that hot. Or the people who blow hundreds on models to play a fast wargame with a big community. Or the people who find out that the hundreds they've spent are now useless since X unit doesn't exist anymore.

    The point is, the entry cost to 40k is too high these days, and my goal is to create a competitive product that is entirely free, fun to play, and specifically allows papercraft/proxyies/models from any mini company.

    The aim is to have a Universe populated by various factions, each having a different fighting style. I'm still working on a name, but I have been modifying (slightly) the FaD rules, and will begin working on 'codexes' soon.
    >> Anonymous 06/15/10(Tue)21:42 No.10520886
    OK, a quick update.

    I've been reading everything posted here, and the threads I catch on the 4c. It's impressive the stuff you guys are contributing, keep it up! I consider everything, no matter how small.

    Here are some ideas that really stood out to me:

    Providing 'official' papercraft of some kind in the codexes. That to me is a great idea, I wish I knew who suggested it. It will give players some idea of what we see in their heads, an option to use for games, but still completely optional for them to use. That level of user-friendly open endedness is great!

    Dice Mechanics: D6. Everyone has them, so everyone can use them. No fancy D10s or what not, so I'll try to keep everything D6 based.

    Construction Guide: I like this, the option to let users customize a force is great. I don't think it will be too difficult, and I can't prevent abuse with a simple paragraph in the main book, something along the lines of "If you want to use it in a game, by all means field a custom force, providing your opponent agrees" With luck, it will self regulate, like battletech, to prevent abuse.
    >> Anonymous 06/15/10(Tue)21:42 No.10520899
    Fluff for the factions: I'm very happy with the work done so far, I'll be providing more framework soon. I'm creating units for the human factions right now, and so far there hasn't been any difficulty ensuring that each plays differently and has its own flavour.

    What I'll be working on soon: How to get Aliens/Xenos into the fluff, a driving force for conflict as well. Figuring out the tropes for factions. Building the units for alien factions. Playtesting the human factions (Looking to do this within two weeks, I'll hopefully have a beta package for you to try out)
    >> Anonymous 06/15/10(Tue)21:43 No.10520912
    Force Organizations! I am working on that, along with the troops. The Afrindians or whatever we end up calling them, for example, will have big squads, but no ability to really split them. (They also tend to be poor quality troops)

    I'm thinking about specifying what elements need to be in a Platoon, but I'll get to that when I have final point balance numbers for all the different squads and such.
    >> Anonymous 06/15/10(Tue)21:43 No.10520928
    Faction: United Terran Commonwealth
    Primary Background Composition: Europe, most Western Nations
    Space Colonization: Minimal. Justifying the expense of Space Colonization was a pointless exercise, as most of the the component nations were quite well off on Earth. Several Colonies exist, and are being developed to ensure a foothold in Space, but pale in scope and size when seen against the colonization efforts of the remaining human factions.
    Power Projection: Extremely powerful, the UTC maintains a significant advantage in technology over the other human factions by virtue of it's relatively stable growth period and large industrial base on Terra.
    Government: Democracy, Central. The UTC is tied heavily to Earth, Colonies are simply extensions of Earth Power.
    >> Anonymous 06/15/10(Tue)21:44 No.10520944
    Faction: Greater Sino Empire
    Primary Background: China, many Eastern Nations
    Space Colonization: Moderate. Expansion was planned, and heavily controlled. Colonies are large, and while not omnipresent, sufficient in number to worry the UTC. The GSE expanded into the cosmos in part to ensure a stronger future by virtue of resource discovery rights, and expanded arable and habitable land.
    Power Projection: Strong. The GSE has numerous fortified holdings throughout nearby systems to Sol. They maintain a strong industrial base, but cannot match UTC technology or training. They compensate through the use of skirmish tactics, favoring hard hitting strikes coupled with fast withdrawal and mobility, which have proved alarmingly effective.
    Government: Democracy, Dispersed, Weak Central Command. Due to the expansionist nature of the GSE, colonies are generally more self-governing than the UTC, and while central command exists, it's power is more in a strategic theatre, rarely does Central interject in local affairs.
    >> Anonymous 06/15/10(Tue)21:45 No.10520951
    Faction: Free States Collective
    Primary Background: India, South America, Africa
    Space Colonization: Heavy. The FSC embraced Space Colonization with a gusto. There expansion is rapid and haphazard, and as a result they occupy a large number of small colonies. Many people in the FSC left Terra looking for something better. A promise of 20 acres or more per person on new worlds was not uncommon, and volunteers lined up by the millions for the colony missions.
    Power Projection: Limited. Despite their widespread colonies, most are less developed than GSE ones, so while there are more FSC colonies, their power is greatly dispersed, unlike the more focused GSE and the concentrated UTC. A secondary result of the rush to the stars is the return of the class system. While there is no slavery, some FSC members are given more rights in terms of leadership and command positions. This return to the class system was birthed from the need to develop a specific leading class to help guide the mad rush to the colonies from Old Earth. In terms of military power, the FSC relies on large numbers of lower class troops, and hard cadres of elite officers and soldiers to put steel in the spine of the FSC military.
    Government: Class Oligarchy/Anarchy. There is very little central control in the FSC, most segments and colonies operate self-sufficiently (in some cases barely) and government is left to local authorities. The FSC can act as a unified body, in theory, however, other than the initial exodus from earth, this display of shared vision has yet to be seen again.
    >> Anonymous 06/15/10(Tue)21:45 No.10520954
    How about a race of dinosaur warriors who were abducted and genetically altered by aliens long ago from the ones that used to rule the earth?
    >> Anonymous 06/15/10(Tue)21:45 No.10520963
    Some thoughts:
    Russia goes in UTC
    America could potentially go in all three, although FSC seems least likely.
    There is no 'national identity', race interbreeding means that you can have Whites and Blacks in the GSE, etc. The starting nations are more just where the initial cultural motivations came from, one can still find old earth nation traditions in all three major factions.
    Some new stuff I've been messing around with.

    The UTC or whatever I end up calling them uses durable hard hitting material, and has a solid infantry with better than average material. They favour kinetic weaponry and traditional propulsion backed up by advanced targeting and heavy armour.
    >> Anonymous 06/15/10(Tue)21:46 No.10520978
    The GSE on the other hand has pioneered fast attack. They operate hover and grav systems on their vehicles. Their infantry is likewise composed of significant numbers of jump capable troops and light powered armour. They use some kinetic but mostly prefer new energy weapons. They can hit hard, but do not have a strong defensive ability on their vehicles, relying instead on speed to avoid taking fire in the first place. Troop quality is average, and personal armour is basic compared to the UTC troopers average protection.

    To expand a bit further, the UTC wields a hammer, to the GSE's scalpel. The UTC is also a big tech proponent, so when i talk about kinetic, I'm thinking railguns and what not. Their officer corps is decent, but the true strength comes from the general grunts pretty decent abilities, which are superior to the trooper unit from any other human faction. The downside is this training is expensive, so fielding large groups of them can be prohibitive.
    >> Anonymous 06/15/10(Tue)21:47 No.10520989
    The Africa/India/Third World group will of course have large (12 man) squads, but will suffer from being poorly trained and having sub par equipment (Average by today's standards though, so don't think sticks and stones) They benefit from cheap tricks, mines, that sort of thing. Their vehicles pack traditional weaponry on mobile platforms (wheeled) that can move about the battlefield with good speed, while being cheap to operate and maintain. They also (and this is being worked on) will have some form of mounted cavalry. The best part is the leadership caste/cadre, which operates in heavy power armour, and is probably superior to any other human faction unit in terms of training and experience. They're rare, but they're obscenely powerful, and provide the backbone to the standard, near milita quality of the basic FSC trooper.
    >> Anonymous 06/15/10(Tue)21:47 No.10521000
    There have been a lot of questions about look and feel.
    I've been trying to answer that and here is my preliminary thoughts on vehicle design between the three factions we're working on at the moment.
    The UTC has been around for a while, it is arguably the oldest of the Human Factions, and has a very defensive oriented mindset. The vehicles are lumbering, and have faceted armoured cowlings, which look almost like a mixture of concrete/steel/carbonceramics. They favour gray, or sandygreen colours on them as well. They look intimidating, like unstoppable beasts of war, but slow/ponderous.

    The GSE on the otherhand, has many exposed fittings, and at times, an almost 'bolted on' look to their high technology. Grav plates that are actual plates on hydraulic rams that extend from a vehicle, exposed cables to power lasers and systems, roll cages on hovercraft, etc. They're built to be light and fast, and look the part. They're still undeniably 'solid' but more of a dunebuggy sort of look than a hummer, again, exposed machinery style.
    >> Anonymous 06/15/10(Tue)21:49 No.10521049
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    Too late
    >> Anonymous 06/15/10(Tue)21:50 No.10521065
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    And that is all I've seen today.

    So the project is three days old now, and I think going along quite nicely. We've had some artists offer to do some work for us, and lots of writers. The lead guy has been really nice in answering my PMs, and seems to have his head on straight, which I like.

    Currently the focus is on the three human factions but expansions out into alien factions is planned once the three Human sides are hammered out.
    >> Anonymous 06/15/10(Tue)21:59 No.10521209
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    This sounds awesome! When do we get rules?
    >> Anonymous 06/15/10(Tue)22:02 No.10521264
    Alien Suns is a cool name for this game
    >> Anonymous 06/15/10(Tue)22:05 No.10521337
    Alien Suns
    Splinter War
    Proxima Gambit
    >> Anonymous 06/15/10(Tue)22:05 No.10521343
    Last we heard it was 2 weeks.
    >> The Pole 06/15/10(Tue)22:09 No.10521454
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    Hate to detract from the collaborative work being done in this thread but is OPs pic from clickytech? it seems familiar.......too familiar
    >> Anonymous 06/15/10(Tue)22:09 No.10521463
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    >> Anonymous 06/15/10(Tue)22:10 No.10521479
    Op, yes, it is from Dorkage.
    >> Anonymous 06/15/10(Tue)22:11 No.10521496
    About the only good thing that came out of clicky tech were some of the vehicle designs.
    >> Anonymous 06/15/10(Tue)22:15 No.10521585
    >> Anonymous 06/15/10(Tue)22:16 No.10521610
    MWDA fucked up several classic BT tanks immeasurably. If Catalyst had a pair, they'd say "this stupid shit is retconned."
    >> The Pole 06/15/10(Tue)22:16 No.10521611
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    Dorkage?!....i keep forgetting that the vehicle designs had merit.....good job with your alternative to 40k engineering...variety is the spice of life
    >> Anonymous 06/15/10(Tue)22:18 No.10521647
    Not my idea, the guy who kick started it is pretty cool though. He seems like a big casual style player, loves tons of games, and has played even more of them.
    >> Anonymous 06/15/10(Tue)22:22 No.10521722
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    I'd pay to help you guys out.
    >> The Pole 06/15/10(Tue)22:23 No.10521749
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    seconded...how does anon help?
    >> Anonymous 06/15/10(Tue)22:26 No.10521790
    We have a section to ourselves on this forum:

    The guy running it isn't taking donations (money) and doesn't seem to want to either, I offered as well. He is looking for creative ideas and fluff writers though, and artists as well.
    >> The Pole 06/15/10(Tue)22:30 No.10521874
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    well that makes me borderline useless
    >> Anonymous 06/15/10(Tue)22:31 No.10521906
    You can volunteer as a playtester.
    >> Anonymous 06/15/10(Tue)22:39 No.10522061
    I plan to. What scale is this? 28mm? Can we use our 40k models?
    >> The Pole 06/15/10(Tue)22:40 No.10522069
    >> Anonymous 06/15/10(Tue)23:06 No.10522540
    15mm or 28mm, Ranges for both.
    >> Anonymous 06/15/10(Tue)23:12 No.10522651
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    Dammit, I don't want to wait for two weeks!
    >> Anonymous 06/15/10(Tue)23:21 No.10522826
    I'll write some fluff!
    >> Anonymous 06/16/10(Wed)00:01 No.10523637
    How is this an alternative to 40k?
    >> Anonymous 06/16/10(Wed)00:06 No.10523748
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    I approve of this endeavour!
    >> Anonymous 06/16/10(Wed)00:07 No.10523767
    its not

    they just tag the name to drag in 40k players. thats like saying Stargrunt is an alternative to 40k or AT43
    >> Anonymous 06/16/10(Wed)00:09 No.10523811
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    Moose is this game. Ship is 40k.
    >> Anonymous 06/16/10(Wed)00:11 No.10523833
    How is this game NOT an alternative to 40k?
    >> Anonymous 06/16/10(Wed)00:11 No.10523844
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    Oh my god its this faggot again. How about instead of bitching on /tg/ you actually go make whatever the fuck it is your bitching you're gonna do.
    >> Anonymous 06/16/10(Wed)00:11 No.10523848
    Not OP.

    Faction: Terran Liberation Front

    Background: Assorted.

    Space Colonization: None existent. To a point anyways. They have no colonies of their own, only those they have taken by force. The TLF thrives in situations where Guerilla Warfare can be liberally applied, and commit acts of subterfuge by spreading propaganda for their cause anywhere their operatives take root. Specializing in camoflauge, and ambush tactics, with a propensity for highly motivated adaptable troops, once the TLF arrive in force, it is difficult to get rid of them entirely.

    Their equipment ranges from bad to good, most of their 'recruits' are civilian in origin, but many are also deserters, or soldiers who were discharged.

    The leadership of the TLF is an enigma, even high ranking TLF officers that are interrogated have no idea where their orders come from exactly, but the end goal that the TLF strives for is a united human civilization, even if the means of acquiring it involve the slaughter of all opponents.
    >> Anonymous 06/16/10(Wed)00:13 No.10523876
    >> Anonymous 06/16/10(Wed)00:13 No.10523878
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    loose communication

    >> Anonymous 06/16/10(Wed)00:15 No.10523921
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    Man is this game.

    Bull is 40kids.
    >> Anonymous 06/16/10(Wed)00:16 No.10523935
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    this is both IRL
    >> Anonymous 06/16/10(Wed)00:17 No.10523959
    wait a fucking minute

    YOU! you're stealing from wargames factory!
    >> Anonymous 06/16/10(Wed)00:17 No.10523964
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    >> Anonymous 06/16/10(Wed)00:19 No.10523999
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    I like Humans.
    >> Anonymous 06/16/10(Wed)00:20 No.10524024
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    >> Anonymous 06/16/10(Wed)00:20 No.10524043
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    You fucking idiot how about you use that grey thing inbetween your ears for a second and think. Our posts are not even related to each other nor do they look they were created by the same person. I was denouncing the OP as a dipshit while the other guy was merely saying this game is not a rip off of 40k. So one post is derogatory and one post isn't why the fuck would you think they were the same person who made them? Actually I can answer that, its because you are fucking stupid and you can't even realize when someone is defending your shit retarded little "project" because your butthurt your a broke faggot and can't buy 40k miniatures. fucking pathetic.
    >> Anonymous 06/16/10(Wed)00:21 No.10524062
    Looks like someone is up past their bedtime.
    >> Anonymous 06/16/10(Wed)00:24 No.10524096

    You shut the fuck up you little bitch. I'm tired of these summerfags, you included, coming in and fucking turning /tg/ to shit.
    >> Anonymous 06/16/10(Wed)00:25 No.10524122
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    Says the 40kid shitting up the thread.
    >> Anonymous 06/16/10(Wed)00:26 No.10524151
    meh theres rules a plenty but one more wont hurt I suppose

    >> Anonymous 06/16/10(Wed)00:27 No.10524164
    I'll read up and see what I can do.

    Try as I might, no one seems to have any VOR scans.

    Does... does anyone have VOR scans?
    >> Anonymous 06/16/10(Wed)00:27 No.10524172
    I like the Joust, solid looking tank.
    >> Anonymous 06/16/10(Wed)00:28 No.10524178
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    thats a lot

    then again typing free sci fi wargame does bring up a shit ton of links
    >> Anonymous 06/16/10(Wed)00:29 No.10524194
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    what scans?
    >> Anonymous 06/16/10(Wed)00:29 No.10524201
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    Oh thats so smart man. You put "ids" infront of 40k so you can call everyone who doesn't put up with your retarded shit a child. How long did it take for you to make that one up? Did you have to write it down using a crayon so you wouldn't forget that little joke the moment you made it?
    >> Anonymous 06/16/10(Wed)00:30 No.10524224
    Need any help?
    >> Anonymous 06/16/10(Wed)00:30 No.10524225
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    protip OP

    dont say 40k. just say "Free Modular Sci Fi Wargame Rules"
    >> Anonymous 06/16/10(Wed)00:31 No.10524232
    >Oh thats so smart man. You put "ids" infront of 40k

    Actually, I put it behind it. Might want to work on that reading comprehension...
    >> Anonymous 06/16/10(Wed)00:32 No.10524242

    this feels like brazilian colonial history in space

    sort of makes me both happy and sad
    >> Anonymous 06/16/10(Wed)00:32 No.10524248
    I'm amazed at how much rage the "alt to 40k" title generates, everytime...
    >> Anonymous 06/16/10(Wed)00:32 No.10524260
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    I love the idiots on both sides
    >> Anonymous 06/16/10(Wed)00:33 No.10524276
    Why Sad?
    >> Anonymous 06/16/10(Wed)00:33 No.10524281
    thats becuase you want to TROLL

    Everyone gets bitten with the trolling disease

    >> Anonymous 06/16/10(Wed)00:33 No.10524282
    >shit retarded little "project" because your butthurt your a broke faggot and can't buy 40k miniatures. fucking pathetic.
    Someone is mad.
    >> Anonymous 06/16/10(Wed)00:34 No.10524295
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    it amuses me
    >> Anonymous 06/16/10(Wed)00:35 No.10524320
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    >> The Pole 06/16/10(Wed)00:37 No.10524352
    inb4 poorfags.jpg
    >> Anonymous 06/16/10(Wed)00:38 No.10524380
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    are you kidding?

    trolling 4chan is fun

    I managed to ignite a religion war. too damn easy
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)00:42 No.10524441
    Huh, arguing again...

    Anyway, almost finished the UTC list, working on the GSE at the moment.
    >> The Pole 06/16/10(Wed)00:44 No.10524491
    its dem kids..... and thier summer....i know since all the boards are experiencing thier faggotry....../x/ is peaceful tho....havent seen her this happy in a long time
    >> Anonymous 06/16/10(Wed)00:44 No.10524499
    Any inspirations on the alien factions?
    >> Anonymous 06/16/10(Wed)00:45 No.10524514

    because one of the main reasons why Brazil failures as a country are rooted in the colonial mentality that is still among the population

    the colonialism led to many social and political issues, specially regarding plantation system, political and government corruption and weak private and public respect to property

    plus the abusive government and social apathy regarding national issues

    so the sad thing is those nations of the FSC are going to have a rough future
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)00:47 No.10524564
    I'm actually thinking of having two factions for one alien race, that's as much as I want to say until I've developed it further. I find it odd that there's no splits between members of a given race in most Sci-Fi. To assume that all aliens work for the good of their race seems silly to me, so I'm trying this out, also might help with explaining the number of 'factions' if there aren't a ton of races but lots of style divides.
    >> Anonymous 06/16/10(Wed)00:50 No.10524635

    not OP but I always had some interest in starship troopers(book) bugs alien type

    hive mind with a little on individual thought and able to develop its own tech

    as for the human factions I think USA and Canada would be more fitting in UTC, or at least making an anglosphere alliance

    also United Terran Federation sounds better than Commonwealth
    >> Anonymous 06/16/10(Wed)00:52 No.10524666
    District 9, one still being imperialistic and the other being closer to the movie, with disorganized but very social aliens?
    >> Anonymous 06/16/10(Wed)00:53 No.10524695
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    need more power armor
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)00:56 No.10524765
    UTF? I actually preferred that originally, but I remembered Starship troopers and didn't want to draw too many allusions to that.

    Trying to find a non-silly name is quite annoying, UTC or UTF, either way I like it, has a strong feel to it, which is what I'm hoping to have for that faction.
    >> Anonymous 06/16/10(Wed)00:59 No.10524828

    United Earth Government ! has a nice ring and I don't recall many games, books or movies with UEG

    or Earth Authority
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)00:59 No.10524832
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    Found this, thinking FSC, maybe GSE, not sure yet.
    >> Anonymous 06/16/10(Wed)01:00 No.10524854

    FSC uses those south african truck-likes that are used for riot vehicles down here in south america
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:00 No.10524858
    Earth Gov,

    Babylon Five ;) Everything's probably been done before.
    >> Anonymous 06/16/10(Wed)01:01 No.10524873
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    UTC infantry !
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:01 No.10524881
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    >> Anonymous 06/16/10(Wed)01:03 No.10524919
    >> Anonymous 06/16/10(Wed)01:06 No.10524968
    So the ones that call down artillery missions are the UTC or the GSE?
    >> Anonymous 06/16/10(Wed)01:06 No.10524976
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    crap, also the Alien Marines also had nice faction terminology

    United Earth Federation is already in Sup Comm but it still my favorite game faction in both gameplay and background

    supreme commander can be a good place to look for inspiration
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:10 No.10525064
    Well, it depends, the GSE is a much more raid oriented fighting style.

    My personal guess at this point is that some form of indirect fire, potentially (probably) off-board artillery will be available for all factions.
    >> Anonymous 06/16/10(Wed)01:15 No.10525162
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:16 No.10525176
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    I've got a few ideas for UTC soldiers.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:17 No.10525200
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    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:18 No.10525222
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    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:20 No.10525255
         File1276665611.jpg-(32 KB, 700x702, assult2142.jpg)
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    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:21 No.10525281
         File1276665671.jpg-(64 KB, 603x402, BF2142 Medic--screenshot_large.jpg)
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    And that's it, those are the images I've been using for inspiration.
    >> Anonymous 06/16/10(Wed)01:23 No.10525312
    2142 soldiers for the win!!!
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:25 No.10525364

    Yeah, this one I like:

    It's future looking, has a strong look, and seems to fit the aesthetic I'm aiming for with the UTC/UTF/UEF.
    >> Anonymous 06/16/10(Wed)01:28 No.10525411
         File1276666119.jpg-(62 KB, 900x675, BF2142pcSCRNgibr12.jpg)
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    Here you go op
    AWESOME pic
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:38 No.10525616
         File1276666699.gif-(57 KB, 397x359, achileus.gif)
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    I love battletech, flipped through my BMR and saw this. I can only see it going to the elite FSC officers/leaders.
    >> Anonymous 06/16/10(Wed)01:41 No.10525685
         File1276666888.jpg-(123 KB, 750x736, 1260018676381.jpg)
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    bumping with content !
    >> Anonymous 06/16/10(Wed)01:43 No.10525729
    That would be silly for officers or leaders, elites? Hell yeah. Officers and leaders need to be leading, not fighting. Squad wise, you give the big gun to the guy not leading to he can focus on killing everything

    Infantry squads could be pretty awesome if each one fielded a power armor attatchment, sort of that squads heavy weapons guy.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)01:49 No.10525839
    It's the old Officer/Rank Purchase thing. It might not make sense to us, but it does to them. A lowly soldier would never be allowed to utilize the advanced tech of a powersuit in the FSC, unlike the privileged class that the Officers come from.
    >> Anonymous 06/16/10(Wed)02:06 No.10526145
         File1276668370.jpg-(57 KB, 379x323, Behemoth_II.jpg)
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    >> Anonymous 06/16/10(Wed)02:10 No.10526217
         File1276668614.jpg-(51 KB, 900x675, BF2142pcSCRN_EU_Assault_combat.jpg)
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    >> Anonymous 06/16/10(Wed)02:49 No.10526885
    The Rule Books and Faction Books.

    If you're still here... Why am I always in the middle of making dinner when I ask this question?
    >> Anonymous 06/16/10(Wed)06:54 No.10530580
    Bump for awesome.
    >> Anonymous 06/16/10(Wed)09:03 No.10531894
         File1276693397.jpg-(58 KB, 648x405, 1266946327118.jpg)
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    >> The Pole 06/16/10(Wed)09:52 No.10532550
         File1276696372.jpg-(247 KB, 1716x1140, 1267743738859.jpg)
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    bump for awesome
    >> Anonymous 06/16/10(Wed)11:49 No.10533958
         File1276703370.jpg-(29 KB, 350x203, 07105_G.jpg)
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    Some FSC maybe?
    >> Anonymous 06/16/10(Wed)12:24 No.10534480
         File1276705456.jpg-(21 KB, 350x208, 07089_G.jpg)
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    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)14:57 No.10536882
    UTC General Squad
    8 Man Squad
    Heavy Armour
    4- Troopers Equipped with Battle Rifles+GndLnch
    1- Medic BR+GndLnch
    2- Support Trooper (1 DFFG, 1 SAW)
    1- Squad Leader (Exp) BR+GndLnch

    Have ability to split into 4 Man Fire teams.
    Have good Training (On a scale of minimal, average, good, superior training) and average resolve.

    Total Pts: 101 (Might just round down to 100)

    Options: Potential to add a heavy weapon team, pts to be determined soon
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)15:04 No.10537003
    UTC Breach Troop Squad
    8 Man Squad
    4 Troopers BR+GrLnch
    3 Support Troopers (2 DFFG, 1 SAW)
    1 Squad Leader (Veteran)
    Breaching Armor
    Good Training, Determined Resolve
    Traits: Hardened, Tank Hunter,
    Options: 1 Hvy Weapon team attach (pts later), Jump Packs at +80 pts
    Total Pts: 160
    >> Anonymous 06/16/10(Wed)15:07 No.10537043
    I'm guessing the second guys have more armor? Is that the main difference?
    >> Anonymous 06/16/10(Wed)15:12 No.10537134
    Looking at it, the second group has better armour (I'm assuming) more support weapons, and more traits.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)15:28 No.10537398
    The Breach Troops have better morale as well, and have a superior squad commander, which helps a lot.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)16:40 No.10538801
    Screwed up my point Calculation:
    Standard troops 105
    Breach Troops 177
    Hvy Power Armour 202 (302 with Jump Packs)
    4x Twin Siege Rifle+GrnLnch (1 squad leader)
    1x Light Chain Gun
    1x Light Rail Gun
    Well Trained, Steady morale, Resilient (2 wounds) Hardened, Tough
    >> Lazarius Tripped and Fell Down !!z5KeZeeAYO/ 06/16/10(Wed)16:45 No.10538868
    Cool concept but why not just playing some else like Warmachine or AT43 or whatever the hell it's called.
    >> Anonymous 06/16/10(Wed)16:47 No.10538891
         File1276721253.jpg-(2.34 MB, 1600x1200, FD_UNA-1600.jpg)
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    I'm really loving what I've read so far, especially the powered armour!

    How would the breaching unit fit in though, I can't figure that out.
    I mean, standard troops, drop troops, and power armour, that I understand. But the breach troops I don't know where they'd fit in.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)16:49 No.10538915
    There are plenty of alternatives out there, but I'm hoping to create one, using a modular system, that is free, and has a strong backstory and fluff to go with it.
    >> Anonymous 06/16/10(Wed)16:51 No.10538934
    Maybe change them to Combat Engineers.
    >> Anonymous 06/16/10(Wed)16:57 No.10539009
    Breach troops puts determined well trained troopers on the ground, in heavy armour. They mount the same armour as Heavy power armour, but cost less than HPA. They allow more boots on the ground, to hold a position, or blow a hole through an enemy line. They're not terribly mobile (without jump packs) but when they have a heavy weapon team with them, pose a formidable threat to vehicles and infantry alike.
    Basic Troops are the Hammer
    Drop Troops are the Scalpel
    Power Armour Troops are Sword
    Breach Troops are the Anvil the enemy breaks its teeth on.

    I hope that kind of explains it.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)17:00 No.10539051
    They're also unique to the UTC, forgot to mention that along with my trip. Other armies won't/don't have that solid infantry backbone. I'm thinking of removing the Tank Hunter trait and making them standard troops, so you could take them as well as bog standard troopers. I'll need to think about it a bit.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)17:09 No.10539171
    To clarify Force Organization a bit:
    Standard Troops (and potentially Breach Troops) must be present for every Specialized unit of Infantry, on a 2:1 ratio. Heavy Weapons (independant of Power armour) can be taken at a ratio of 3:2

    2xStandard Squads
    1x Power Armour
    2xHvy Weapons

    Would be an acceptable force Org

    I just need to find a simple way of diagramming that, so it's not reliant on the user to do the math involved (as silly as that seems)
    >> Anonymous 06/16/10(Wed)17:12 No.10539221
    Why won't your shitty poorfag game die!
    >> Anonymous 06/16/10(Wed)17:14 No.10539255
    I could respond rationally and logically, but I'll just bump the thread to annoy you.
    >> Anonymous 06/16/10(Wed)17:18 No.10539311
    I'm starting to get a good feel for the UTC or whatever you plan to call it. My take is a professionally trained force that isn't particularly fast but is horribly hard to kill, and not bad on the offense either...
    >> Anonymous 06/16/10(Wed)17:23 No.10539400
    Hurry up and work on the Chinese!
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)17:27 No.10539454
    Pretty much.

    The GSE are next on the to-do list, I'll be starting with their vehicles.
    >> The Pole 06/16/10(Wed)17:55 No.10539995
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    back from work bump
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)18:20 No.10540525
    Ok, Drop Troopers

    Eight Man Squad
    Storm Suits (Heavy Armour+CC capability)
    4 Assault Carbines
    1 Commander Veteran
    1 Medic
    Squad Automatic
    These troops are Elite, and have good resolve. They have drop capability (obviously) as well as being shock troops, that are hardened by battle and utterly fearless.

    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)18:22 No.10540561
    And as always, forgot to mention, Heavy Weapons teams cannot be attached/deployed with drop troops.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)18:27 No.10540674
    I'm doing some preliminary thinking on the next group, the GSE, whom I'd expect to have fast units, through and through. They're also going to have a laser focus.

    I'll see how they balance, points wise with the UTC troops, probably up their status by having ten man squads.
    >> Anonymous 06/16/10(Wed)18:32 No.10540768
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    I'm impressed, I figured this game project would have been dead by now. Glad to see actual progress on it, that's always good.
    >> Anonymous 06/16/10(Wed)18:34 No.10540808
    This thread is still here?
    >> Anonymous 06/16/10(Wed)18:35 No.10540820
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    60 KB
    Yes, it is... And?
    >> The Pole 06/16/10(Wed)18:37 No.10540851
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    All it takes for evil to triumph is for good men to do nothing

    Luckily we have dropstrike
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)18:43 No.10540975
    Well, I'm done 'work' for the day, so off to gym then home, I'll probably work on this some more tonight as well.

    Thanks for the kind words as always.
    >> Anonymous 06/16/10(Wed)18:44 No.10540997
         File1276728250.jpg-(221 KB, 683x850, TANK_by_florianrenner.jpg)
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    Hurry back! I want my FSC stuff!
    >> Anonymous 06/16/10(Wed)18:49 No.10541106
    Troops (8) 105
    Breach Troops (8) 177
    Drop troops (8) 203
    Power Armour (6) 202 (or 300 for Jump Capable)

    The Non-Jumping power Armour seems like the bargain of the century.
    >> Anonymous 06/16/10(Wed)21:15 No.10543631
    Power Armor = Posleen War hnggg..
    >> Anonymous 06/16/10(Wed)22:04 No.10544475
    >> Anonymous 06/16/10(Wed)22:13 No.10544667
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)22:45 No.10545314
    I'm back, surprised this is still here, glad, but surprised none the less.
    >> Anonymous 06/16/10(Wed)22:49 No.10545372
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    I love this thread.
    >> Anonymous 06/16/10(Wed)22:54 No.10545478
         File1276743243.jpg-(127 KB, 900x1200, Shredder.jpg)
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    Want to play this game, it seems pretty interesting so far.
    >> Anonymous 06/16/10(Wed)23:02 No.10545681
    There was an idea like this on /po/ a while ago. But they actually got it up and running to an extent last time I checked (last year).

    They had infantry / tank / commander papercrafts, some specialists, and a few extras for four separate factions.
    >> Anonymous 06/16/10(Wed)23:04 No.10545721
    Flipit paper combat?
    >> Anonymous 06/16/10(Wed)23:08 No.10545795
    That's the one. http://www.flipitpapercombat.com/index.html

    Is it still being made or do they have a workable set of rules up and running?
    >> Anonymous 06/16/10(Wed)23:09 No.10545823
    Yes, still being made, pretty fun.

    The guy who worked on that offered to help Dropstrike out with this game.
    >> dropstrike !3a/XJXfvHU 06/16/10(Wed)23:22 No.10546140
         File1276744958.jpg-(76 KB, 1024x768, Custom_Tank_by_moaykmedia.jpg)
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    Found this, thought FSC...
    >> Anonymous 06/16/10(Wed)23:42 No.10546564
         File1276746171.gif-(55 KB, 350x344, longiusbattlearmor.gif)
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    >> Anonymous 06/16/10(Wed)23:46 No.10546624
         File1276746364.png-(335 KB, 744x415, 1276293732714.png)
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    Dropstrike, you noble bastard... This is great.
    >> Anonymous 06/16/10(Wed)23:47 No.10546652

    >> Anonymous 06/16/10(Wed)23:52 No.10546756
    Is this all there is regarding this idea/concept or is there somewhere where all the info is better organized? Either way i would like to help.But if it is organized somewhere it would make the task a lot easier.
    >> Anonymous 06/16/10(Wed)23:57 No.10546855

    For now the project is in its infancy, just getting started essentially.
    >> Anonymous 06/16/10(Wed)23:57 No.10546872
    I love 15mm myself, cheap minis, small tablespace needed, great battles.
    >> Anonymous 06/17/10(Thu)00:11 No.10547211
         File1276747879.jpg-(19 KB, 332x327, townes.jpg)
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    Will their be LAY-SURRS?
    >> Anonymous 06/17/10(Thu)00:53 No.10548106
    Most likely yes, it's been mentioned that the asian factions use a lot of laser stuff.

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