/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

2016-04-28: The shiny new archive for the trial board /qst/ is now available here.

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
May 2013
25094236Reasonable Marine Quest 2The JTF is assembled and sets off on its first mission, planetfall is made, and the Captain Smith gets an idea of what he faces.reasonable marine quest, reasonable marine, knights inductor, Collective Game2013-05-28 4 
25115532Reasonable Marine Quest 3Captain Smith meets with the governor and engages in fearsome acts of diplomacy.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-05-29 5 
25138504Reasonable Marine Quest 4Captain Smith rushes to the rescue of Jager and his team and prepares his forces to deal with a new threat.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-05-30 5 
25158108Reasonable Marine Quest 5Captain Smith plans and executes a series of lightning strikes to deprive the enemy of precious resources, but may have discovered more than he bargained for.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-05-31 1 
June 2013
25196671Reasonable Marine Quest 6Captain Smith continues into the underground bunker, and faces the great enemy in its lair, while also learning the unexpected truth behind one of his men.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-02 5 
25223924Sue Marines Quest 7another round of circle jerking over Reasonable Marines gone full retardcircle jerk, sue-marines, full retard, reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-03 11 
25241202Reasonable Marine Quest 8Captain Smith arrives at Volkgarod and engages the enemy upon the frigid landscape.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-04 6 
25263290Reasonable Marine Quest 9Captain Smith takes further stock of the situation upon Volkgarod and plans the future of the campaign to free the frigid world from orkish hands.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-05 2 
25284219Reasonable Marine Quest 10Captain Smith engages the orks in their own territory and makes way for the JTF counteroffensive.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-06 3 
25302728Reasonable Marine Quest 11Captain Smith is faced with a choice of how to continue his campaign, and continues the war against the orkish invaders to Volkgarod's frigid surface.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-07 5 
25344295Reasonable Marine Quest 12Having liberated the local garrison, Captain Smith must now seek to free the agricultural cities from the grip of the orkish horde.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-09 5 
25361628Reasonable Marine Quest 13Captain Smith continues to battle with the orks upon the frigid surface of Volkgarod.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-10 5 
25379755Reasonable Marine Quest 14Captain Smith is faced with a fresh disaster, and must now deal with conflict on more sides than one.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-11 5 
25437864Reasonable Marine Quest 15With new allies at his side, Smith must retake the city from orkish hands and press forward to free Volkgarod. reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-14 1 
25453342Reasonable Marine Quest 16Captain Smith deals with his new allies and continues the campaign on Volkgarod.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-15 5 
25491992Reasonable Marine Quest 17Captain Smith faces the green menace in its deep lair.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-17 5 
25532058Reasonable Marine Quest 18Captain Smith presses on through the dark tunnels with Adonis, and draws closer to the heart of his enemy. reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-19 3 
25552798Reasonable Marine Quest 19Captain Smith oversees the final days of the Campaign on Volkgarod.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-20 4 
25567953Reasonable Marine Quest 20With a great deal of time on his hands, Captain Smith speaks with his crew and senior staff before reaching his next deployment.reasonable marine quest, reasonable marines, knights inductor, Collective Game2013-06-21 4 
25624074Reasonable Marine Quest AnnouncementThis quest is tearing Storm Raven apaaaart!reasonable marine quest, reasonable marines, knights inductor, Collective Game, bad ideas taken to worse conclusion, ReaSUEnable Marines, there is nothing reasonable about befriending tyranids2013-06-24 1 
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About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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