/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

2016-04-28: The shiny new archive for the trial board /qst/ is now available here.

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
May 2010
9543482Dicking over space and timeA request for stories and descriptions of unusual items given as rewards to players turns into a pretty cool thread about a tripfag's potentially awesome crystals of rerolling, with major consequences for the players.rewards, loot, fuckyeah2010-05-01 6 
June 2012
19486598Napoleonic Commander Quest 2The second shorter incarnation. Napoleonic Commander Quest, Quest, Loot, Pillage2012-06-15 9 
June 2013
25240589Privateer Quest Reboot: Prize CaptainPercius Aurex speaks with his prisoners and gains access to loot! Hat collection grows to 4! Gotta loot 'em all.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-06-05 2 
25379021Privateer Quest Reboot: Captain's HatPercius Aurex visits Caseblanco, buys a hat befitting his new rank, and plays a game of Assassin with his officers. If it were in black and white, it might actually be entertaining. Slow as alwaysCollective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-06-12 5 
July 2013
26192280Privateer Quest II: That's a Piratin'The adventures of Percius Aurex and his crew continue, a secret of the ship is discovered, and the ship leaves Folkvangr in search of more loot.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-07-23 4 
26332705Privateer Quest II: Return to VectesCaptain Percius Aurex leads his crew back to the forbidden system of Vectes to investigate the previously located Asteroid Base. Will the system's silent guardians catch up with the interlopers upon their return?Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-07-30 5 
August 2013
26603176Privateer Quest II: Farewell to DeusCaptain Percius Aurex and his crew rejoin the wolf pack and depart Sector Deus. Will they survive the challenges of the void beyond Imperial space?Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-08-13 4 
26734639Privateer Quest II: Family ReunionCaptain Percius Aurex returns home during an infiltration mission for his pirate wolf pack, finding his noble family in ruins. Emperor help him, he's added two sisters to his pirate crew.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-08-20 0 
26860574Privateer Quest II #13: Steward's GateCaptain Percius Aurex braves the Imperial Navy stronghold of Steward's Gate and sleeps with the enemy. He acquires her hat, though.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-08-27 1 
September 2013
27007995Privateer Quest II #14: Corgus BoundCaptain Percius Aurex completes his primary mission to obtain the 'Corridor' into Sector Corgus from Sector Paxia by talking his way into an Imperial Navy convoy under an assumed name. A short threadCollective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-09-04 5 
27283034Privateer Quest II #15: Entering CorgusPercius Aurex and his crew successfully make their way to Sector Corgus, despite being separated from their convoy. The Captain and the Navigator have a little chat and the Celentis system is investigated...Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-09-18 1 
October 2013
27522643Privateer Quest II #16: Into the FrontierPercius Aurex rejoins his pirate wolfpack. Short thread due to slow OP and real life.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2013-10-02 1 
January 2014
29855326Privateer Quest II #23Percius Aurex returns to the wolfpack, has a meal with some of his officers, and reports to Lord WilsonCollective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, techpriests, psyker2014-01-29 1 
February 2014
30030833Minor magic items. Again.I hear that's what the kids be doing these days.useless magic items, magic items, minor magic items, magic, items, loot, useless loot2014-02-05 6 
March 2014
30918298Privateer Quest II #27Captain Percius Aurex hunts and kills a beast the size of a small tank and plots his escape from the snowstorm that has cut off his exploration group from his ship and crew.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Big Game Hunting2014-03-19 4 
August 2014
34137934Privateer Quest II #34: No Good Will Come of ThisCaptain Percius Aurex returns after a hiatus. Summary of events and Percius begins to examine the murder of two people who had their skulls removed on his ship.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2014-08-16 1 
34301979Privateer Quest II #35 - Green TideThe ork attack on Barivia in sector Paxia goes poorly and we get a first hand look at the fight.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2014-08-22 0 
December 2014
36705993Privateer Quest: Battle for New Vienna IIIPrivateer quest side mission, the continuing adventures of General Hienrich defending his world from orks.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2014-12-13 2 
March 2015
38972396Privateer Quest: Battle for New Vienna #4We finally get to Brexen Fortress and set about fortifying and defending it, and while the planet burns around us there is hope yet.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2015-03-29 3 
April 2015
39093314Privateer Quest: Battle for New Vienna #5We consolidate our forces in Brexen Fortress, search the grounds and prepare for the coming greenskin storm. Also we piss blood.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2015-04-04 4 
February 2017
51664159Magical Items, Artifacts, and Treasure/tg/ invents and discussed miscellaneous adventurer loot.artifact, treasure, items, loot,2017-02-13 3 
April 2017
52496694Post-Apocalyptic Wasteland Bazzar/tg/ invents items for sale and plothooks at a post-apocalyptic street market.worldbuilding, loot, plot hooks, post apocalyptic,2017-04-08 5 
October 2017
1951449Privateer Quest: Battle for New Vienna #6It's been a long time. But Heinrich's back to finish the fight.Collective Game, Privateer Quest 2, Warhammer 40k, Pirates, Spaceships, Loot, Poke'Hats2017-10-13 2 
Newest — Next Page (Older)
 

About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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