/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2020-11-27: Nothing new to report, just decided to clear out those old status messages. It's probably a good thing that I haven't had to significantly modify the archive in so long that the 'updates' were from 2016. Here's to another... 13 years? Wow.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
October 2018
2915964Dream Catchers: First Night [Skirmish]The first three dives into the dreamscape take place, as new catchers find their footing and flesh out their world.fenster, dream catchers, skirmish, dream, realm, dreamscape, nightmare, nightmares, collective game, puns2018-10-10 5 
2957423Dream Catchers: Third Night [Skirmish]A dive to a seemingly tranquil field leads into a hidden factory which houses a champion of the abyss. The first fatality befalls the party.fenster, dream catchers, skirmish, dream, realm, dreamscape, nightmare, nightmares, collective game, puns2018-10-24 3 
November 2018
2992681Dream Catchers: Fourth Dive [Skirmish]The final hours of The Mire, for now. Party then proceeds to run into more problems realm-bound and internal after a quite short night rest.fenster, dream catchers, skirmish, dream, realm, dreamscape, nightmare, nightmares, collective game, puns2018-11-05 2 
January 2019
3132565Dream Catchers: Fourth Dive (Deeper) [Skirmish]After an extended rest, the party ventures into a train station, leading to highs and lows with a beloved party member departing suddenly.fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, doomtrain, doom train, wizard lizard2019-01-04 2 
3150724Dream Catchers: Fourth Dive (Final pt1) [Skirmish]The party takes the fight from the station and out onto the rails, chasing down Doomtrain only to discover other runners... helping it?fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, doomtrain, doom train, wizard lizard2019-01-14 2 
3178404Dream Catchers: Fourth Dive (Final pt2) [Skirmish]The party takes the fight to the tracks, chasing down the DOOMTRAIN to prevent its escape. First the hunt, then the feast!fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, doomtrain, doom train, wizard lizard2019-01-25 2 
February 2019
3201066Dream Catchers (Fifth Dive pt1) [Skirmish]Down into the Industrial realm the party delves, discovering not all is what it seems and some strange new companions.fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, ser fuzzylad, minserva, lazer guns2019-02-02 2 
3225396Dream Catchers: Blackout (Sixth Dive) [Skirmish]The party takes to a realm of secrets stored deep within a hidden warehouse, discovering strange experiments with mysterious intentions.fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, area 51, warehouse, karz, jojo reference2019-02-14 2 
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About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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