/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

2016-04-28: The shiny new archive for the trial board /qst/ is now available here.

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
February 2009
3734899Server CrashIn the near future, the Internet becomes sentient and uploads everyone's brains, forcing them to fight for survival in an insane wasteland full of sentient programs, malicious viruses, and things far worse.Server Crash, game design, homebrew, setting, cyberpunk2009-02-17 44 
3742406Server Crash, Part 2Awesome homebrew design continues. The internet has gone all post-apocalyptic and anons leap all over it. Hooray for getting shit done!Server Crash, game design, homebrew, setting, cyberpunk2009-02-17 18 
3747106Server Crash, Part 3Continuation of homebrewing a world on the series of tubes, with a switch to WoD instead of 4e.Server Crash, game design, homebrew, setting, cyberpunk2009-02-18 14 
3751634Server Crash, Part 4The discussion has no end. Drawfaggotry and virus discussions are started.Server Crash, game design, homebrew, setting, cyberpunk2009-02-18 13 
3759067Server Crash, Part 5It just keeps going on. More drawfaggotry, discussion about merging human code with the Internet, and the subsequent madness.Server Crash, game design, homebrew, setting, cyberpunk2009-02-19 11 
3762660Server Crash, Part 6More development of the fluff, especially the Olds, and some actual discussion of game mechanics.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3767272Server Crash, Part 7It continues. Arguing about the fluff, more discussion of mechanics.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3772129Server Crash, Part 8Crunch time for Server Crash! Seriously this time. A lot of system work. And then an IRC is made. So then we go back to fluff. Yay fluff.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3777665Server Crash, Part 9Things get a bit slower. Some fluff and crunch.Server Crash, game design, homebrew setting, cyberpunk2009-02-22 7 
3806607Server Crash, Part 10slow start sped up near the end. some crunch some ideas, little fluffServer Crash2009-02-25 5 
3821147Server Crash, Part 12The original 10 wasn't archived, so the numbers are messed up. Now with more Crunch.Server Crash, game design, homebrew, setting, cyberpunk2009-02-26 5 
May 2009
4680410Server Crash 13After a long hiatus, Server Crash returns -- barely.Server Crash2009-05-27 1 
October 2009
6323855Server Crash reboot/tg/'s "everyone's stuck inside the internet" setting is brought up again.Server Crash, internet, setting, AI, Lovecraftian2009-10-18 2 
Newest — Next Page (Older)
 

About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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