/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

2016-04-28: The shiny new archive for the trial board /qst/ is now available here.

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
January 2011
13535971Pirates and Krakensinitial Brainstorm for a High-seas adventure 4E setting. Features classic piracy and sailing above-water, political intrigue beneath the waves. Work in progress, name pending. Selkies, Abe sapien, Dagon, and voodoo!4E setting pirates merfolk lovecraft2011-01-16 3 
13573887Pirates and Krakens 2Second thread on Ocean Punk 4E setting. Brainstorm and critique of race stats, re-thinking setting geography.4E setting homebrew pirates merfolk races2011-01-19 2 
September 2013
27484548Coral, Merfolk, and You!Anon posts about coral, poses question about it's place in Merfolk society, and a wave of logical and inspiring discussion comes forth.Coral, merfolk, surfacefolk, tools, arsenal, craft, architecture, toxins, mining, metalwork, cuneiform, culture2013-09-29 3 
October 2013
27893783Nimble's Civ thread part 1Merfolk tribe lead by the stupid Lamaar create fishing nets and then chased out of their home when the water stops flowing and they find a pick-axeCiv thread, Nimble, Nimble's Civ thread, Merfolk2013-10-23 -2 
January 2015
37324967Merfolk City Thread Part 2The Merfolk faced near destruction and now must survive on land! Can they survive? Merfolk City, Collective Game, New Start,2015-01-12 0 
February 2015
38134108Horrific monstrosities of the deep sea/tg/ talks about some of the real-life abominations native to the deep sea, concludes that Aquaman is actually pretty badass. Also worldbuilding.Deep Sea, Monster, CoC, Terror, Abyss, Kill It With Fire, Abomination, Aquaman, Mermaids, Merfolk,2015-02-19 10 
38172946Abyss Thread Two: Aquatic VorealooContinued discussion of the horrors of the abyss, both real and /tg/-made.Deep Sea, Monster, Abyss, Terror, Kill It With Fire, Merfolk, Abomination, Cute Girls Doing Terrifying Things, Underwater Vore Dimension2015-02-23 3 
38277831Abyss Thread Three: Abyss HarderMore discussion, more worldbuilding, more fleshing out the mermaids of the deep.Deep Sea, Monstergirls, Abyss, Terror, Kill It With Fire, Merfolk, Abomination, Cute Girls Doing Terrifying Things, Underwater Vore Dimension2015-02-25 1 
October 2016
49905799Horrible Deep Sea MerfolkAfter the success of a previous mermaid thread, Anon renews the idea that more sinister species of merfolk may live deep beneath the waves.Oceans, Deep Sea, Abyss, Mermaids, Merfolk, Abyssal Merfolk, Body Horror, Brainstorming2016-10-24 17 
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About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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