/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

2016-04-28: The shiny new archive for the trial board /qst/ is now available here.

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
October 2011
16745256EVO QuestWe start our quest of spontaneous evolution, drink blood, blorp, and raise the dead.EVO quest, Collective Game, blorp, evolution2011-10-26 32 
16748063EVO Quest IIWe make good use of our bear skeleton, blorp, learn more about the lizardmen, and abuse the woodfolk.EVO quest, Collective Game, blorp, evolution2011-10-27 23 
16759068EVO Quest IIIWe learn more about the sunfang, blorp, continue fighting the good fight- and evolve like maniacs.EVO quest, Collective Game, blorp, evolution2011-10-28 22 
16768424EVO Quest IVWe fuck up a meteor's shit and spend some time upgrading and gathering information.EVO Quest, Collective Game, evolution, blorp2011-10-29 22 
16778621EVO Quest VWe make new friends, become the best asshole diplomats, indulge in healthy laughter, and have a home turf brawl.EVO quest, Collective Game, blorp, evolution2011-10-30 21 
16782067EVO Quest V 2The continuation of our epic showdown against the woodfolk king. HEAVEN OR HELL, LET'S ROCK!EVO Quest, Collective Game, evolution, blorp2011-10-30 22 
November 2011
16800623EVO Quest IVOur march against the Wood Folk begins.EVO Quest, Collective Game, evolution, blorp2011-11-01 23 
16831362EVO Quest VIIWe gain a village, start exploring it... and begin dicking around with the very essences of life and death IN EARNEST.EVO Quest, Collective Game, blorp, evolution2011-11-04 22 
16921187EVO Quest VIIIWe add to our list of advisers, get some advance warning, and... then, our party is crashed.EVO Quest, Collective Game, evolution, blorp2011-11-12 24 
January 2012
17436819EVO Quest IXEVO quest rises from the grave. We deal with 17's SAN loss and then run into something...unnatural.EVO Quest, Collective Game, evolution, blorp2012-01-06 21 
17447583EVO Quest XA wild natural 40 drops on an insane suggestion. BLORP IS BACK, BABY.EVO Quest, Collective Game, evolution, blorp2012-01-07 21 
January 2016
44996279Cell Evo. Questone Cell sets out to be the very cell that there ever was best ends up a toxic murderhobo with a gang but that's evolution.Collective Game, Cell Evo Quest, Evolution,2016-01-25 1 
45014538Cell Evo. Quest 2simple life develops and we end up in a new place Collective Game, Cell Evo Quest, Evolution,2016-01-26 1 
Newest — Next Page (Older)
 

About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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